


There are further installments of Demonomicon of Iggwilv covering Yeenohu (Dragon #364), Baphomet (Dragon #369) and Turglas (Dragon #376), Shemeshka the Marauder ( Dungeon #205), and Fraz-Urb'luu ( Dungeon #208). Three more Player's Option books cover character options relating to the elemental, shadow and fey planes.ĭungeons & Dragons Insider, which became the home of Dragon and Dungeon magazines at the end of their print runs, included a fair amount of planar content in its digital issues.
#Dragon magazine 351 manual#
There are four other hardcovers with substantial planar lore: the Manual of the Planes, The Plane Above, The Plane Below and the Demonomicon, plus The Shadowfell boxed set. That said, there is still significant overlapping lore, and 4th Edition has plenty of material that could be used for a Planescape campaign. He, together with the graphic design team of Dawn Murin, Angie Lokotz and Dee Barnett, set the visual style of both the setting and the Planescape product line.ĭespite the inclusion of a substantial section on Sigil in the Dungeon Master's Guide 2, 4th Edition adopted a different assumed model of the planes, and also suggests a very different history of the multiverse than that presented in the Planescape line. One of the rarest Planescape collectables is the Planescape Sketchbook a 32-page collection of Planescape concept art which was sold as a promotional item at GenCon 1994.ĭespite Knutson's early work, the setting is most strongly associated with artist Tony DiTerlizzi's work. And that was heaven."Working along side Cook and Wise on the initial design team was artist Dana Knutson, whose initial concept art for the setting helped establish the tone. "Best of all, because they left us alone at the beginning, they had to leave us alone as the line went on. "Especially because we did it without their help," McComb says chuckling. Upper management was surprised when Planescape turned out to be such a hit. He couldn't make a decision without it being second guessed." But the Planescape team was able to do their work with unfettered creativity. "Upper management was focusing their attention on a beginner game that Jeff Grubb was designing. In an article in Dragon #315, Stan! suggests that much of the success of the Planescape line was due to the lack of interference from TSR's upper management. No other name would have suited Planescape half as well.It was Zeb Cook, who together with editor David Wise, did the initial design work on the Planescape setting and they provided a clear vision for the line support team of Andria Hayday, Monte Cook, Ray Vallese, Michele Carter and Colin McComb to follow. The name, though, which originated with Slade, was inspired. That shouldn't be considered an indictment of the original proposal because it wasn't at all uncommon in a process like this. By the time the project got the final go-ahead to be placed on the schedule, almost everything about it was changed except for its name. This cast it in a whole new light, and we all took a serious look at it. It had never really been considered as setting up to that point.

When the search for a new setting got seriously underway, the Planescape idea was still kicking around and it got tossed onto the table. Steve Winter writes about this process in 30 Years of Adventure: A Celebration of Dungeons & Dragons: In 1993, when TSR was looking for a new setting to replace the winding down Spelljammer line, Henson's proposal morphed into the Planescape setting. Together with Jeff Grubb and Dori Hein, Henson had previously pitched the idea of updating the 1st edition Manual of the Planes to 2nd Edition. Planescape has its origins in an idea put forward in TSR brainstorming session by Slade Henson. There were Planescape articles in Dragon, Dungeon and Polyhedron magazines and Planescape products were translated into at least three other languages. This guide lists all of the Planescape items in the RPG Geek database (and one each from Board Game Geek and Video Game Geek), and also includes products not covered by the Geek.Īs well as a line of thirty Planescape-branded RPG products, TSR released five novels, an extensive line of miniatures, a collectable card game and the Torment computer game. It's also a companion to a similar Spelljammer Collector's Guide here at RPGGeek.
#Dragon magazine 351 series#
It is an expanded version of my Planescape Collector's Guide, one of a series of D&D Collector's Guides over on ENWorld. This Geeklist is intended to be a reasonably comprehensive guide to products released for the Planescape setting.
